THE USE OF THE QUIZIZZ GAME APPLICATION IN ARABIC LANGUAGE LEARNING AND STUDENT ENTHUSIASM

Authors

  • Dinka Nurus Sofiah IAI Nurul Huda Situbondo
  • Azisi IAI Nurul Huda Situbondo

Keywords:

Arabic Language Learning, Student Enthusiasm, Quizzes

Abstract

Arabic language learning requires interesting media to increase student enthusiasm. This study aims to describe the application of Quizizz and its positive and negative impact on the enthusiasm of grade VIII A students at MTs Ichyaul Islam Pajarakan Probolinggo. This descriptive qualitative research uses observation, interviews, and documentation, analyzed through reduction, data presentation, and verification. The results show that Quizizz is applied through three stages: preparation of materials, questions, devices, and networks; implementation of code sharing and work individually or in pairs; as well as evaluation of the discussion of results and strengthening understanding. Quizizz increases enthusiasm, focus, and activeness, but there is discomfort when grades are displayed and the tendency to answer in a hurry due to time limits. Both negative impacts are overcome through directions for students to prioritize understanding of the material over rankings.

References

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Published

2026-09-26

How to Cite

Dinka Nurus Sofiah, & Azisi. (2026). THE USE OF THE QUIZIZZ GAME APPLICATION IN ARABIC LANGUAGE LEARNING AND STUDENT ENTHUSIASM. Al-Kafaah : Journal of Arabic Language and Linguistics Education (ALLE), 28–33. Retrieved from https://ejournal.iainurulhuda.ac.id/index.php/kafaah/article/view/466

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